← Return to forest simulation
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Have you updated the Github yet? I'm getting a fatal issue. The below console appears when I run the applcation.
While the picture is from Linux, the same thing happens when I run it in native Windows.
I have, are you using the most recent version?
I used the download from above. Should I clone from the git repository?
I'm stumped! Yes, you may have better luck compiling for linux if you're willing to work through the process.
I'd like to like it, but on load it just gives what looks to be an empty scene :( There's a few missing scene issues with the source, too.
Oh no! :( Do you have any error messages in the console? What operating system are you on?
No errors in the itch build (just a blank scene, it looks like), but downloading the source and running it through Godot 3.1.1 on Windows 8.1 gives these errors:
The source on Github was missing a number of scripts. That's now fixed, and I've added setup instructions. Thanks for bringing that to my attention!
I'm also uploading a new build generated with C++ bindings compiled for release, let me know if it works any better.
← Return to forest simulation
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Log in with itch.io to leave a comment.
Have you updated the Github yet? I'm getting a fatal issue. The below console appears when I run the applcation.
While the picture is from Linux, the same thing happens when I run it in native Windows.
I have, are you using the most recent version?
I used the download from above. Should I clone from the git repository?
I'm stumped! Yes, you may have better luck compiling for linux if you're willing to work through the process.
I'd like to like it, but on load it just gives what looks to be an empty scene :( There's a few missing scene issues with the source, too.
Oh no! :( Do you have any error messages in the console? What operating system are you on?
No errors in the itch build (just a blank scene, it looks like), but downloading the source and running it through Godot 3.1.1 on Windows 8.1 gives these errors:
The source on Github was missing a number of scripts. That's now fixed, and I've added setup instructions. Thanks for bringing that to my attention!
I'm also uploading a new build generated with C++ bindings compiled for release, let me know if it works any better.