A downloadable forest simulation for Windows, macOS, and Linux

You've heard the riddle. Now play the musical!

It could have been anyone who suffocated Ms. Birch. But you do know that Mr. Spruce was all to happy to move in beside her moldering stump. That was, until his mysterious death in a fire. You can't help but notice how quickly Ms. Birch's daughter put a sapling through his charred remains...

SUSPENSE! ECOLOGICAL SUCCESSION! MURDER! SOIL STABILIZATION! ARSON! ALTITUDINAL ZONATION! THE STRUGGLES OF LIFE AND DEATH IN GRAND OPERATIC TRADITION!

Now, you can take part in the HIGH DRAMA of the WILD WILD WOODS, without sitting around to watch some trees for 10,000 years—instead, the trees have come up to speed with the shortest attention spans of our busy internet age. Hold on to your seats, because these babies got rocket engines. And they sing.

An open-source cellular-automaton-powered experiment in Godot and C++.

Download

Download
Windows build 25 MB
Version 7 Jul 30, 2020
Download
MacOS build 28 MB
Version 1 Aug 16, 2021
Download
Linux build 58 MB
Version 1 Feb 17, 2021

Development log

Comments

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(2 edits)

Have you updated the Github yet? I'm getting a fatal issue. The below console appears when I run the applcation.

While the picture is from Linux, the same thing happens when I run it in native Windows.



I have, are you using the most recent version?

I used the download from above. Should I clone from the git repository?

I'm stumped! Yes, you may have better luck compiling for linux if you're willing to work through the process.

I'd like to like it, but on load it just gives what looks to be an empty scene :( There's a few missing scene issues with the source, too.

Oh no! :( Do you have any error messages in the console? What operating system are you on?

(1 edit)

No errors in the itch build (just a blank scene, it looks like), but downloading the source and running it through Godot 3.1.1 on Windows 8.1 gives these errors: 

The source on Github was missing a number of scripts. That's now fixed, and I've added setup instructions. Thanks for bringing that to my attention!

I'm also uploading a new build generated with C++ bindings compiled for release, let me know if it works any better.